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Murder is akin to jaywalking in this savage land with raping, slaving and torture providing even nastier threats. Sure, there are dragons, white walkers (the Game of Thrones parlance for zombies, one of its least inventive ideas), and blood magic, but a vast majority of the violence is meted out by mere mortals against their fellow man. What makes Game of Throne's violence so much more disturbing than anything Telltale's done before is that a bulk of it isn't very far-fetched.
Like The Walking Dead before it, Telltale's Game of Thrones is unrelentingly grim, and in a manner much more unsettling than Lee and Clementine's more overtly supernatural predicament. Welcome to Game of Thrones, where Thunderdome looks like a roller derby rink compared to the nihilistic nightmare George R.R. Once Telltale takes its gloves off things get brutal, bloody and barbarous. Episode One sets up the dominoes only to begin knocking them down in its final minutes.
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It seemed like a moderately enjoyable fantasy adventure that captured morally grey politicking of its source material, but lacked its hard-boiled heart full of passion, violence, and passionate violence.īut wait it out, I reckon. So much of Episode One is centered around setting up the various threats facing the Forresters that after about 90 minutes I was ready to write Telltale's Game of Thrones off as something of a misstep for the storytelling studio. There's a noble lord and lady at the helm, an all-star soldier as an elder son, a teenage daughter sent to King's Landing, a heartthrob black sheep, and some naive but good-hearted younger boys and girls rounding out the pack. Initially they seem overly similar to the source material's introductory protagonists, the Starks. ("A naked man has few secrets a flayed man, none" is their official motto.)Īnd so we spend the opening hours of this six-episode season meeting the Forresters.
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But after some unpleasantness in the show's third season, poor House Forrester is now lorded over by the terrifying House Bolton, a family so fearsome that they're sigil is a man hung upside down with his skin peeled off. It may actually be too slow, as we spend much of the first episode being introduced to House Forrester, a noble family of the North that's served as bannermen to the Starks for hundreds of years.
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If you've never seen the show, I'm not confident this video game spin-off functions as a primer, but for series fans the new cast is introduced in a slow enough manner that it's easy to keep up.
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Remember what everyone was up to two years ago? Texture detail and character animation may be a bit rigid, but strong acting, writing, and facial details overcome the initial unflattering comparison to the TV show's visuals. Oh, and it's set concurrently to the HBO show between the tail end of its third season and the beginning of its fifth. The TV show's cast of several dozen can be a doozy to keep up with, while this video game spin-off introduces at least a couple dozen more colourful characters. It's a fine looking budget game in its own right, but the inevitable comparisons to the HBO show do it no favours.įurthermore, Telltale's Game of Thrones is tethered to a series of staggeringly complex lore. This series' impressionistic, painterly aesthetic can look very impressive at times (the matte painting-like establishing shots are particularly a treat), but there's no denying that these rudimentary avatars and blocky backgrounds pale in comparison to the TV series in which it's based. Yet in the opening hour or two it becomes quite clear that this is Telltale's greatest challenge yet.įor starters, Telltale has its work cut out for it by creating a mid-budget spin-off to one of the most visually arresting TV shows ever made. More in vogue than The Walking Dead and predicated on politicking rather than action, it seems like a fine fit. Martin's grim fantasy epic Game of Thrones.
mishandled.After the success of The Walking Dead it only seemed natural for choose-your-own-adventure game studio Telltale to tackle George R.R. GoT certainly was the most ambitious project they've released so far, and the voice acting was good, and some of the characters (Asher, Beshka, Gwyn, even Mira) were pretty cool the storyline just felt. Game of Thrones on the other hand I now feel as if it were more of an imitation of the HBO show rather than an extension of it, unlike Wolf, it didn't leave me satisfied and presented more questions than answers - and in the bad way that was just meant to hook you in for the next season, while Wolf felt more whole. I guess the characters, story and voice acting were all just more compelling overall, and it just felt more original, like Telltale really made the Fables franchise their own. As much as I ached for a GoT S2 (which has been officially confirmed) after a pretty intense finale, I'd still rather continue waiting for years if it meant Wolf got another season.